Play free online · Strategia

Hyper-backgammon

Ten poradnik jest dostępny po angielsku. Języki gry są wymienione poniżej.

Hyper-backgammon · Actual game screen
Actual game screen · English

Hyper uses only three checkers each, one at your points 24,23,22; moves and bearoff remain backgammon.

Języki gry
中文 / English +13
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Strategia

Rules & objective

Move in opposite directions and bring all active checkers into your home before bearing off. White moves 24→1; dark moves 1→24. Two opposing checkers block a landing; a singleton is hit to the bar. Enter all bar checkers first: White enters at 25−die, dark at die. Each die is a separate step; intermediate landings must be open. Doubles give four steps. Use the maximum possible number of dice; if only one can be used and either is possible, use the higher. Bear off only with no checkers on the bar or outside home. An oversized die can bear off only the farthest checker. A hit during bearoff requires returning home. Each rolls one opening die; ties reroll both, and the higher starter uses those two dice. Hyper uses only three checkers each, one at your points 24,23,22; moves and bearoff remain backgammon. Keep doubles and redoubles, with Jacoby scoring: without an accepted double in this game, gammons and backgammons count as one; after acceptance score cube× 1/2/3. Our digital points series ends at the target without Crawford; this stated series convention is not the standard tournament match format. No automatic doubles or beavers; no real money.

Controls

Play directly on the cards or board with mouse or touch. Coordinate selectors are optional keyboard aids.

Worked example

Each side has only three checkers, but blocking, hitting and bearing-off rules still apply. A move must still have legal intermediate landings.

Rule references