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Ludo

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Ludo · Actual game screen
Actual game screen · English

Four pieces per player. Roll to choose the starter; tied highest rollers roll again.

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中文 / English +13
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Rules & objective

Four pieces per player. Roll to choose the starter; tied highest rollers roll again. A six may bring one piece from base onto its start, or move an active piece six spaces. Use each die on one piece, never split it. Follow the shared clockwise track, then your private home lane; reaching the center needs an exact roll. No shared square is safe: landing on an opposing singleton returns it to base. Two or more of one color block other colors from passing or landing; their owner may pass. Six grants another roll. The third consecutive six ends the turn without a move; earlier moves remain. Captures and home arrivals give no extra rolls. Even without a legal move, a six grants its roll unless it is the third. First to bring all four home wins; continue for the remaining places. Two players use opposite colors; three or four play clockwise. This is blockade Ludo, not Pachisi. The last remaining player takes last place.

Controls

Play directly on the cards or board with mouse or touch. Coordinate selectors are optional keyboard aids.

Worked example

A six is needed to leave base. Finishing requires the exact count; excess pips do not automatically bounce or count as arrival.

Rule references