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Partner Dominoes · 100

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Partner Dominoes · 100 · Actual game screen
Actual game screen · English

Four hands of seven, forced double-six first lead, rotating later leaders. Compare team pips after a block; score the losers’ pips in a full 100-point match.

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中文 / English +18
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Rules & objective

Local handoffs conceal all hands until the new actor reveals their seven bones. Computers and hints use only their own hand and public table/counts, never partner/opponent identities or future deals. Opening nomination sees only its current coordinator’s hand; naming a partner triggers private handoff. Selecting or hinting previews; confirm to act. Settlement reveals all four hands and the full score ledger. Rules and details pause computers. Undo includes replies, Redo restores them. Restart deal preserves earlier scores; New session restarts the forced first double-six deal, while Next match follows the profile’s continuation rules. Swipe the hand or zoom and pan without playing. Untimed automatic scoring, no stakes.

Use all 28 double-six bones, seven per player, in fixed opposite partnerships. Seats 1→2→3→4 run counterclockwise;1/3 and 2/4 are partners. There are two matching ends, no spinner and no draws. A new session starts with the holder of double six, who must lead it. Later deal leaders rotate one seat from the previous leader and may open any bone. Play if able, otherwise pass. A player going out or four consecutive passes ends the hand. The out player’s team wins; blocked hands compare combined team pips, with no points for equal totals. Winners score only the losing team’s remaining pips, ignoring their partner’s tiles. First team to 100 or more wins the match. Next match rotates the first leader from the previous match’s first leader, who may then lead any bone.

Controls

Play directly on the cards or board with mouse or touch. Coordinate selectors are optional keyboard aids.

Worked example

Opposite seats are partners and blocked deals compare remaining team totals. The ordinary cumulative target differs from Jamaican six-love scoring.

Rule references