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Yutnori · Forward edition

Yutnori · Forward edition · Actual game screen
Actual game screen · English

Throw four sticks, allocate saved results and choose diagonal shortcuts. Friendly mal stack and move together; exact enemy landings capture the whole stack. Four mal per team, with two players or four partners.

In-game languages
中文 / English +16
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Strategy

Rules & objective

Two teams race four mal each. With four partners, teammates alternate whole team turns; bonus throws keep the current partner. Throw once per team to start: higher begins, ties repeat both, and opening results are discarded. Count flat sides: 1–4 give Do/Gae/Geol/Yut; zero gives Mo=5. Yut/Mo forces another throw before moving. Spend saved results in any order, on any mal; never split a result. Bench mal count from the first station beyond start. Travel counterclockwise. Choose outer/diagonal only when starting a move on either upper corner, never when crossing it. Starting at center on the upper-right diagonal may continue to lower-left or shortcut to lower-right; crossing center preserves the current diagonal. Friendly landing automatically stacks; all move together, cannot split, and adopt the arriving route. Exact enemy landing returns the entire stack to bench. Capture adds a throw, except Yut/Mo capture earns no second bonus. Returning to start is not finished: pass it, with overshoot allowed. All four home wins. This five-forward-outcome edition has no Back-do; independent sticks use a declared 60% flat-side digital approximation, without physical/out-of-mat simulation.

Controls

←→ Choose a move · Enter Throw/Move · H Hint · U Undo · F Fullscreen

Worked example

Grouped pieces move together. At a junction, inspect the group’s actual route and finishing count before selecting a branch.

Rule references