Rules & objective
Play on dark squares of an 8×8 board. Men move one diagonal step forward and capture forward over an adjacent enemy; men may capture kings. Any available capture forbids every quiet move. Choose any complete legal sequence, not necessarily the longest and without king priority, but continue with the same piece until no capture remains. Reaching the far rank crowns a man and ends its turn, with no immediate king continuation. Preview squares or select a whole route before confirming. Hints use bounded search, not a guaranteed win. Reselect before confirmation; illegal input is rejected without penalties. Undo restores a decision, Reset keeps this game, New starts another. No pieces/no legal move loses. Our automatic threefold board/turn draw replaces a referee claim; no tournament clock or touch penalties.
Thai: eight men each on two rows. Kings fly along clear diagonals. Capture the first enemy on a diagonal, landing only on the immediately following empty square. Captured pieces leave immediately, so later jumps can cross newly empty squares and reverse direction; finish the sequence. Bottom starts initially, New alternates. Our declared digital ending is an automatic draw after 100 complete turns without capture.
Controls
Play directly on the cards or board with mouse or touch. Coordinate selectors are optional keyboard aids.
Worked example
When a capture exists, complete a capture route. Thai flying-king landing rules differ from International draughts, so inspect the preview.
