Rules & objective
Fourteen holes start with seven seeds each: 98 seeds. Each player's store is on their right. Sow clockwise to the left, skipping the opponent's store. Both players sow during the first turn of every round. Relay from an occupied landing hole; finishing in your store lets you choose another hole. An own-empty landing captures its seed and all seeds opposite; an enemy-empty landing stops. When both opening turns end, the smaller store plays first, then alternate. An empty row ends the round; its opponent collects their remaining row. Refill still-available holes from each player's left in full quotas of seven; keep the remainder in the store. Unfunded holes close permanently. The full match continues until a player cannot refill any hole.
Controls
Keys 1–7 choose a hole; arrows select and Enter confirms. During sowing, the Hint button pauses or resumes.
Worked example
Both players open simultaneously after choosing their starts. Burned holes and later rounds follow this profile, not the ordinary turn-based version.
